|
A game integrated development environment (game IDE or game environment) is a specialized integrated development environment for creating video games. The features one provides depends on the type and the granularity of control allowed by the underlying framework. Some may provide diagrams, a windowing environment and debugging facilities. Users build the game with the game IDE, which may incorporate a game engine or call it externally. Game IDEs are typically specialized and tailored to work with one specific game engine. This is in distinction from domain-specific entertainment languages, where all is needed is a text editor. They are distinct from integrated development environments which are more general, and may provide different sets of features. ==Examples== Below are some game engines and frameworks which come with specialized IDEs. *Construct *Game Core 〔http://www.gamecore3d.com/〕 *Game-Editor 〔http://game-editor.com/〕 *Game Maker *Gamut from CMU (not Stanford) 〔http://www.cs.cmu.edu/afs/cs/user/richm/public/www/gamut.html〕 *Godot *Goji Editor 〔http://www.gojieditor.com〕 *Magic Work Station 〔http://www.magicworkstation.com/〕 *RPG Maker *SharpLudus 〔http://sharpludus.codeplex.com/〕 *Unity *Unreal Engine 〔https://www.unrealengine.com/products/unreal-engine-4〕 *Virtual Play Table 〔http://virtualplaytable.com/〕 *VASSAL 〔http://www.vassalengine.org/〕 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Game integrated development environment」の詳細全文を読む スポンサード リンク
|